// tabtenn0.h
#ifndef TABTENN0_H_
#define TABTENN0_H_
// simple base class
class TableTennisPlayer
{
private:
    enum {LIM = 20};
    char firstname[LIM];
    char lastname[LIM];
    bool hasTable;
public:
    TableTennisPlayer (const char * fn = "none",
                       const char * ln = "none", bool ht = false);
    void Name() const;
    bool HasTable() const { return hasTable; };
    void ResetTable(bool v) { hasTable = v; };
};
#endif
